BBR has a function for folks who want to take a break from their regular characters in order to cut lose and misbehave in a(n even more) consequence free fashion. The main feature here are Pansarvargarna, an unruly bunch of raiders. They are our NPCs, or "b-styrka".
These women and men are considered by most to be a scourge of the wasteland. By contrast, they consider themselves to be a free company of mercenaries with excellent business acumen. They are known in equal measure for their loyalty to money and their ruthless recruitment tactics. At BBR, they are every player characters enemy.
For more indepht lore on Pansarvargarna, please look at this wiki article: Pansarvargarna
One year ago, Pansarvargarna were contracted by a group of concerned wasteland citizens called Organica. They were to assist them in putting an end to certain activities around Stråssa and harass and terrorise the locals into leaving. While this did not go entirely as planned, Pansarvargarna were still paid and managed to take over a nearby settlement: the town of Lindesberg.
Lindesberg is now under complete Pansarvarg control. Two alpha wolves (generals, more or less) have sunk their claws into the town and are the ones issuing orders to the wolves on the ground. They are: Luthor, alias Greven and Aina, alias Inkvisitorn.
They hate each other and do whatever they can to undermine each other's missions.
Luthor is a moderately unstable person with two goals in life: to be the richest he can be and to retire to the Riviera. Neither of these aspirations are exactly a secret, because the only opinion Luthor truly cares about is his own. Luthor's hobbies include collecting "exotic" potted plants and pictures of sunsets, beaches, and anywhere else that looks better than here. He cares more for his plants than he does other people - well, mostly, anyway. The only people not named Luthor that Luthor cares about are a small core of extremely loyal henchwolves, whose continued loyalty is very valuable to Luthor. Those within his inner circle, or those who manage to play their cards right while under his command, typically find themselves richly rewarded with kaps and special privileges. His missions typically involve:
Aina, on the other hand, is an extremely stable person in that inevitable and inexorable way. She is a calm pragmatist with a single-minded vision for the pack: there is always room for improvement. She wants only the best minds, best technology, and the most nutritious food available. As a result of Aina's vision, the pansarvargar have more special divisions, better equipment, and an overall more secure environment for the group as a whole. Aina rewards loyalty; anything less risks punishment, most often for both the wrongdoer and their associates. Aina's solidarity with her fellow pansarvargar has resulted in plenty of friends among the lower ranks and a number of enemies in the higher. Her missions typically involve:
Both of them are interested in capturing land.
A Pansarvarg is played by anyone who wants to play one. If/when you are gripped by a sudden urge to spread chaos and mayhem (and provide your fellow players with an unforgettable NPC encounter), simply head up to the off-site and volunteer. Bring friends! You will be granted some gear (a jacket, bullets, loot for your loot pocket), a character and a mission (optional but hilarious) and we'll teach you how to howl real good. Once you're all set up and ready to go, we'll send you on your way.
The marching orders for most Pansarvargar are as follows:
This year, we'll also have Pansarvarg officers. What's a Pansarvarg officer? Why it's a regular Pansarvarg but more clothes, more HP and more loot! May or may not have better aim than average.
What a lovely question! Of course you can, we salute you. We'll even find somewhere in the off-site to stash it until you need it. Just, for the love of all things chrome, make sure you put a nametag on it.
You can use anything you want as long as it's passably white at the base. The jacket we're using is called a snöblus. Any accessories you want to make or have (such as hats, harnesses or straight up some wolf ears and tail - anything you can think of) need not adhere to any such colour restrictions.